GaianHelmers
GaianHelmers
This would be fantastic, for focused or even just targeted entities. Additionally I have some major issues arise when I Ctrl+G from inside a prefab focus. When I return it's...
There is a "Non-uniform Scale Discussion" thread in sig-content: https://discord.com/channels/805939474655346758/1230801319661539340 One of the other issues, and is a common function among scalers in game Engines, is that the non-uniform scale...
A thought on why it's not full-refeshing from script graph variable changes is: 1) Maybe there's something going on when you have unused public variables with the used public variables...
It's been a bug for a while now, not new to this commit.
Still present on Dev - 92921487211bf1cf859027fedf076afafb43215e Happens guaranteed if you click the button a few times. [BugButtonCrash.webm](https://github.com/o3de/o3de/assets/55327922/1003981c-1c36-44ac-94e6-314ea8b2a4c6)
> Is it possible to run with following command line -rhi-device-validation="enable" and then paste the output log here. It may provide leads into why the GPU crashed. In the meantime...
What is the point of making multiple actors out of one fbx if you cant assign a mesh to the actor?
I think this is only a partial issue. The meshes are actually selectable at the bottom, below the entire bone structure. It was just misleading by having the countless bones...