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**Issue Description:** We are exploring the potential of utilizing Mago3D Tiler for generating 3D tiles to represent underground utilities. Our specific use case involves incorporating depth as a parameter to...

I was just going through the documentation and found out that we can change the output type format by using --outputType and using the formula below i generated the 3D...

While generating 3D tiles From GLB and gltf format there is only Tileset.json file Data folder which contains .b3Dm is missing. where as when i change input to .shp (shapefile)...

Currently working on Underground Utilities for creation of 3D pipes. For that shapefile, height and diameter attribute is required. Your tool has height attribute but not diameter attribute. What would...

This is a very good library. During its use, I encountered a problem.If you have time, please help answer this, thank you. My command: ` >java -jar mago-3d-tiler-1.7.0-natives-windows.jar -it las...

Hello, I am trying to generate the 3d tiles from shapefile data, for that I am using following command, **root@admin1-B250M-DS3H:/home/akshay/Desktop/mago_3d_tiler# java -jar mago-3d-tiler-1.7.0-natives-linux.jar -i road_centerline/road_centerline/road_centerline.shp -it shp -o road_3d -ot...

Hello, I tried to convert an ifc file using mago-3d-tiler, but the tiles were not outputting, so I used the debug option. However, when I run the program, I get...

a@a-ubuntu:~/Downloads/road$ docker run --rm -v "/home/a/Downloads/road:/workspace" gaia3d/mago-3d-tiler:1.9.0 -it kml -i /workspace/kml/ -o /workspace/tiles -d [INFO][07:43:41][mago.Mago3DTilerMain(printStart:73)]:: ┳┳┓┏┓┏┓┏┓ ┏┓┳┓ ┏┳┓┳┓ ┏┓┳┓ ┃┃┃┣┫┃┓┃┃ ┫┃┃ ┃ ┃┃ ┣ ┣┫ ┛ ┗┛┗┗┛┗┛ ┗┛┻┛ ┻ ┻┗┛┗┛┛┗...

Hello, I am trying to convert glb file format to b3dm for that using following command although no error is given but also not produing any output. root@admin1-B250M-DS3H:~# java -jar...

When the coordinate is 4326, the transform matrix of the rootNode has longitudeDeg, latitudeDeg an altitude in the transformMat[11], transformMat[12], transformMat[13], so when calculate the boundingBox, this values is added...

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