Gagert
Gagert
Hi, thanks for reply. I tried your first suggestion, by changing the value of the audio maximum timing skew. It had no effect in Jazz Jackrabbit on my current setup...
The screen-tearing issue is fixed in the dosbox svn libretro core (fairly recent), but I'm not sure if I should close this issue here then? In other words, and kind...
The links seem outdated for this newer DOSBox SVN libretro core (got me confused initially). [https://github.com/libretro/dosbox-svn/tree/libretro](https://github.com/libretro/dosbox-svn/tree/libretro) this is the new link for those who do not know (the libretro branch...
I opened the retroarch.cfg file in a text editor, scrolled past the input_player1 section and typed in "nul" for each and every keyboard commands besides F1 (RetroArch menu) and volume...
This might be old news (was news to me), but there's a NES emulator, Mesen, that has gotten the ability to replace the ingame sprites and audio of the NES...
I forgot to add, this was on my Windows 11 PC, with RetroArch 1.17.0, running Mupen64Plus-Next (2.6-Vulkan fa55ddc). I also have a Steam Deck OLED, and running the very same...
I haven't personally played Carmageddon 1 with a joystick before, but I wonder how the game originally handled a joystick? Is it only the various keyboard button commands mapped to...
This would be great! Just having the ability to use the high res sprites from the official HD version of Heroes 3 in VCMI could open up possibilities. Even though...
I checked the comparison of h3 complete and h3 hd html-file, and just wow; I had no idea that h3 complete had that many different sprites compared to h3 hd...
I just saw a different project/engine than vcmi called ERA 3 getting a HD Edition mod, which use some (if not all) of the HD Edition assets ([YouTube video here](https://www.youtube.com/watch?v=t2taLE-2rAM))....