Giacomo Tommaso Petrucci

Results 55 comments of Giacomo Tommaso Petrucci

Thank *you*, you will hear back from me ;)

Hi, Sorry for the long delay, other things got in the way. But I'm back, and I have the first question for you. After using GDX-Liftoff, I get the following...

You're right, I got confused because the main class is a screen as well. I'll continue updating the tutorial keeping this in mind. Thanks!

A question about the[ logger](https://github.com/Quillraven/SimpleKtxGame/wiki/Log): where do the debug messages go? I can't see them on stdout or stderr.

Here's where I set the log level, is this correct? ```Kotlin fun main() { // This handles macOS support and helps on Windows. if (StartupHelper.startNewJvmIfRequired()) return Lwjgl3Application(DemoGame(), Lwjgl3ApplicationConfiguration().apply { setTitle("DemoKtxGame")...

This other way works, thanks!

I'm now facing a problem with the AssetManager. I'm trying to follow the [Assets and textureAtlas](https://github.com/Quillraven/SimpleKtxGame/wiki/Assets-and-TextureAtlas) section of the wiki, but there's a type mismatch in the following code: ```Kotlin...

I do have those functions inside the *EAssets* file, the only difference is that I removed the `inline` qualifier. But also with `inline`, my code didn't work. Intellij shows the...

Thanks. In the end, the problem was that I don't have the same project structure as the original tutorial. I fixed this by making `DemoGame` and `EAssets` part of the...

Probably this can be fixed by re-organizing the code to match the original project structure, but since this is just a tutorial I don't want to go back and update...