RenderPipelineShaders
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Render Pipeline Shaders SDK
Support for VK_KHR_dynamic_rendering would be neat. My initial code to support (a limited set of) dynamic rendering is here (more to come): https://github.com/ProjectKML/RenderPipelineShaders/commit/f5391880f0b6159ae6f997753ae5a5f83a085137 If there is a way I can...
Allow using Rust as a front-end language and mimic RPSL. Depends on #38. For more details please see: https://github.com/overdesigned/RenderPipelineShaders/blob/eed7061ff25f9018bb28e18bf932d7c53894286d/tools/rps_rustc/README.md
- Remove some incorrect flags in D3D12ResourceFlagsToRps. - Allow non zero-terminated strings to be used as NodeDecl name. - Allow multiple compatible access flags on the same subresource by the...
I think the compiler need to be customizable.
This growth is bounded but is bad in some (not really rare) cases. Estimates are up to 200GB for 4k screens. Reproducible test case: user resizing viewport with mouse, each...
See definition into CMakeLists.txt:185
I had to make the below changes to `rps_rpsl_host_dll.c` to get dynamic libraries to work on Linux. Not sure how portable these changes are back to windows but I'm sure...
There is a missing `SHCNRF_ShellLevel` flag here - in the type of events for which to receive notifications: https://github.com/GPUOpen-LibrariesAndSDKs/RenderPipelineShaders/blob/31183408385c1e3e1711bd0320e17fcdf1ee07e9/tools/rpsl_explorer/src/file_monitor.hpp#L36-L41 It is necessary to include it to capture changes made, e.g....
 When I try to build the tests, it prompt that "Incompatible with the version of Windows you are running. Please review your computer's system information and contact the software...