RenderPipelineShaders
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Fix some assertions and VK validation errors with the latest SDK v1.3.275.
- Remove some incorrect flags in D3D12ResourceFlagsToRps.
- Allow non zero-terminated strings to be used as NodeDecl name.
- Allow multiple compatible access flags on the same subresource by the same node.
- Fix some missing and incorrect return code checks.
- Fix incorrect cmd range when printing cmd batches in ScheduleDebugPrintPhase.
- Avoid transitioning unaccessed persistent resources by marking them unaccessed. This caused barriers on currently presenting swapchain images.
- Fix crash in visualizer when graph is empty.
- Fix various validation errors with SDK 1.3.275.