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Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

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I'm going to start working with the Radeon Rays SDK. For starting it would be nice to have a simple example. Is it possible to get an example to render...

I found the getting started topic in the white paper. Can be there is a more complete version(tutorials, api reference, good practices, etc)?

Now, Radeon Rays's out framebuffer is RGB not RGBA. Does Radeon Rays have plan to render on the transparent buffer? (without HDR background color)

I found artifact on rendered image on kUseSingleCpu. (I'll share artifact image later) When I change to kUseSingleGpu, it was fixed. Who do you ever have any experience that the...

Hi, I found that the code fragment that tests whether the output buffer should be cleared for non-primary threads will cause an issue. In the Update and RenderThread function, if...

In the main.cpp, there is g_num_samples. Setting g_num_samples to '-1' cause infinite rendering. I think it is rendered even though there is no sample to render. Is there anyway to...

When I try run application, getting this errors. ``` C:\radeonrays>call App64.exe -p C:\radeonrays\sponza.obj freeglut (App64.exe): fghInitialize: CreateDC failed, Screen size info may be incorrect This is quite likely caused by...

Hi, I did a build with: ``` ./Tools/premake/osx/premake5 --use_embree --embed_kernels gmake make ``` and got the following error: ``` Linking FireRays ld: warning: directory not found for option '-L/usr/lib64' Undefined...

I get this error log: ``` :26:10: error: '../FireRays/src/kernel/CL/common.cl' file not found with include; use "quotes" instead #include ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "../FireRays/src/kernel/CL/common.cl" In file included from :26: ../FireRays/src/kernel/CL/common.cl:124:8: warning: no previous prototype...