RadeonRays_SDK
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Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
I saw the metal branch hasn't really been updated in quite some time. Are there any plans to complete it?
Running the UnitTest project on Windows 10 in Visual Studio 2017 Debug/x64 shows this CL_BUILD_ERROR: `clCreateKernelsInProgram returns 0` It happens in ApiBackEndOpenC::SetUp() while trying to build: `../RadeonRays/src/kernels/CL/intersect_bvh2_skiplinks.cl` Here is the...
I was curious when RadeonRay's embree backend will upgrade from version 2 to 3? Are there plans to do this soon?
I've been trying to use the vulkan backend on linux (without embedding kernels). During the spirv blob generation I get link errors for most of the GLSL kernels; the only...
If I build radeonrays as a static library and then try to link another program to it, on windows linking fails for all static methods with a message like: Error...
Hi, I am seeing there is no "App" folder at "https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK". So, **is below command to run the test is still valid?** README.md is still showing below command to run...
I was wondering what influenced you to choose the BVH "intersectors" that you did. Are there any examples of BVH construction/traversal papers that you purposefully chose to omit/didn't feel were...
Hello. RadeonRays will support full real-time ray tracing support (i.e. with dynamic geometry).
i also get a crash when i set like this "api->SetOption("acc.type", "hlbvh"); api->SetOption("bvh.builder", "median"); api->SetOption("bvh.force2level", 0.f);" if set acc.type==other type ,it work well .. the crash happen when executing function...
On doing `make config=release_x64 -j3`, I am getting this output : ``` ==== Building CLW (release_x64) ==== ==== Building Gtest (release_x64) ==== CLWProgram.cpp ParameterHolder.cpp Creating obj/x64/Release gtest-all.cc gtest_main.cc ReferenceCounter.cpp Linking...