RadeonRays_SDK icon indicating copy to clipboard operation
RadeonRays_SDK copied to clipboard

Incomplete vulkan compute shaders

Open norsetto opened this issue 6 years ago • 1 comments

I've been trying to use the vulkan backend on linux (without embedding kernels). During the spirv blob generation I get link errors for most of the GLSL kernels; the only one which doesn't fail is bvh2.comp. It seems that these kernels are missing the entry points (intersect_main and occlude_main)?

norsetto avatar Mar 26 '18 14:03 norsetto

+1

oscarbg avatar Mar 27 '18 18:03 oscarbg