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Stochastic Screen Space Reflections (SSSR)

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Both DX12 and Vulakn version report this error ![image](https://user-images.githubusercontent.com/40590729/181260414-edaf25b5-97a0-452e-a9b4-f5450d7a1dd3.png) And in Debug mode I found that it arose from "DepthDownsample.hlsl" ![image](https://user-images.githubusercontent.com/40590729/181260827-9befaecf-3dd9-4b6e-95d6-553fb2715318.png) Curreently I have no idea about how to fix...

https://github.com/GPUOpen-Effects/FidelityFX-SSSR/blob/master/sample/src/DX12/Sources/SSSR.cpp#L494 ``` m_sampleCount[0].Init(m_pDevice, "Reflection Denoiser - Variance 0", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr); m_sampleCount[1].Init(m_pDevice, "Reflection Denoiser - Variance 1", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr); ``` should be ``` m_sampleCount[0].Init(m_pDevice, "Reflection Denoiser - Sample Count...