FidelityFX-SSSR
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Stochastic Screen Space Reflections (SSSR)
Both DX12 and Vulakn version report this error  And in Debug mode I found that it arose from "DepthDownsample.hlsl"  Curreently I have no idea about how to fix...
https://github.com/GPUOpen-Effects/FidelityFX-SSSR/blob/master/sample/src/DX12/Sources/SSSR.cpp#L494 ``` m_sampleCount[0].Init(m_pDevice, "Reflection Denoiser - Variance 0", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr); m_sampleCount[1].Init(m_pDevice, "Reflection Denoiser - Variance 1", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr); ``` should be ``` m_sampleCount[0].Init(m_pDevice, "Reflection Denoiser - Sample Count...