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[DX12] Copy-paste error in SSSR resource name

Open vilbeyli opened this issue 2 years ago • 0 comments

https://github.com/GPUOpen-Effects/FidelityFX-SSSR/blob/master/sample/src/DX12/Sources/SSSR.cpp#L494

m_sampleCount[0].Init(m_pDevice, "Reflection Denoiser - Variance 0", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr);
m_sampleCount[1].Init(m_pDevice, "Reflection Denoiser - Variance 1", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr);

should be

m_sampleCount[0].Init(m_pDevice, "Reflection Denoiser - Sample Count 0", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr);
m_sampleCount[1].Init(m_pDevice, "Reflection Denoiser - Sample Count 1", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr);

vilbeyli avatar Apr 25 '22 04:04 vilbeyli