Garrett Courtney

Results 22 comments of Garrett Courtney

Any word on when this will be fixed? I am running into a similar issue where the `Target Platform Min. Version` field is not being set in Visual Studio 2019...

I was thinking more along the lines of adding additional build targets with .target files. Like [this](http://www.reedbeta.com/blog/custom-toolchain-with-msbuild/) tutorial shows.

So if I had a `.targets` file in "solutiondir/Some/Folder/build.targets" would I use `buildcustomizations` like `buildcustomizations {"build"}` after I do ``` premake.override(premake.vstudio.vc2010, "importExtensionTargets", function (oldfn, prj) oldfn(prj) premake.w('') end) ``` in...

I'm also noticing that assimp seems to add extra joints to mixamo skeletons. `_$AssimpFbx$_Translation` and `_$AssimpFbx$_PreRotation` get appended to the bone name and added in addition to the base joint....

I am having this issue too. I've passed in the view and projection matrices from the camera as well as the matrix of where I would like the gizmo to...

It on an engine im working on, everything seems to work on the sample app provided. Excellent work on it by the way. It's very impressive! Here is the code...

It also in DirectX11 so the XMMATRIX need to be converted to a XMFLOAT4x4 thn to a float* to comply with the ImGuizmo::Minipulate() `XMFLOAT4X4 temp; XMStoreFloat4x4(&temp, GetViewMatrix()); float result[16] =...

Also tried this as well and nothing `float result[16] = { temp._11, temp._12, temp._13, temp._14, temp._21, temp._22, temp._23, temp._24, temp._31, temp._32, temp._33, temp._34, temp._41, temp._42, temp._43, temp._44 };`

Row and Column major didn't work is there something else I'm forgetting? Do I need to give the device context or anything? The first batch of code I posted was...