FynjyAC
FynjyAC
Hi. All works fine. It was a problem on hosting
Hi. Thanks for participating UE4 = Unreal Engine 4. Game Engine. UE4 can use c++, but can't direct use windows library, windows.h. Instead, UE4 created its own library of functions...
The task is to transfer data between the Pachi and my c++ unreal engine project
Ok, I'll ask from the another side. How do you recommend to communicate with your program? Through pipe? Sockets? Or another ways? Can you recommend a program that already works...
Error_Packaging_Android.txt [https://mega.nz/#!uZonEaDK!xRu40kL0uT9WncgmNKph-N5n8YkaTr-m6eFKsqeFon4](url) `LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running AutomationTool... UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Parsing command line: -ScriptsForProject=C:/Unreal_Engine_Project/arcore-unreal-sdk-master/AugmentedImages/AugmentedImages.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Unreal_Engine_Project/arcore-unreal-sdk-master/AugmentedImages/AugmentedImages.uproject - cook...
Still not working in mobile