Funwayguy

Results 62 comments of Funwayguy

Yes but don't forget to account for the IDs stored on the prerequisites. You'll have to go back and remap all those too after a conflicting ID has been changed....

There needs to be a recursion check before calling this line: https://github.com/portablejim/VeinMiner/blob/1.7/src/main/java/portablejim/veinminer/core/MinerInstance.java#L286 This would prevent VeinMiner re-triggering (and fork bombing Java) from any special tool effects that break more than...

Assuming this is a brand new pack setup, have you written any quests? What were you trying to import from?

I likely forgot to update something in RF expansion

Hmm... Sounds like I missed UTF8 encoding on the resource loader. Not sure if I can add it right now seeing as I'm in the middle of another major rewrite....

There's only a select few task types that don't sync while offline due to not sharing progress in general. Those would be resource consuming tasks. Otherwise yes progress is synced...

You're mostly correct on that assumption. Retrieval tasks in 'detect' mode will work just fine with offline players however if switched to 'consume' then the player will have to later...

Have you checked if BQ is up to date in that pack. That sounds like an old bug

triggers are actually part of what vanilla advancements use, the format for which you can find here: https://minecraft.gamepedia.com/Advancements/JSON_format For statistics, scoreboard tasks can actually use those as variable types although...

I'm thinking I may make this a dedicated task type considering how may people want to hook various statistics and vanilla Minecraft's scoreboard system, although supports it, is a bit...