Funkcorner
Funkcorner
Just found the previous Issue about occlusion shadow. Is this the same with the Kinect v2? (That's what I'm using)
I can see it must be an occlusion shadow - that makes sense now. Presumably the red lights in the centre of the Kinect v2 are the IR source. If...
Hi, If [this page](https://docs.depthkit.tv/docs/kinect-for-windows-v2#:~:text=The%20Kinect%20V2%20has%20a,value%20(z%2Dcoordinate).) is right, the depth sensor reports 512 horizontal values per row, with each degree of vision being covered by around 7 pixels, or Z values. I...
Does your depth-lag function apply to all pixels then, not just shadow pixels? Looking at the z values live in Kinect Studio I can see that they 'fizz' in the...
Can we use that to identify them then? A fluctuating pixel, when considered over a period of 5 frames, will have a wide range of values in way that most...
Thanks for the info, that's helpful. I still think it's worth a try, because wherever a pixel has no z value, we could give it one that might do well...
Interpolating may place pixels without a z value half way between the foreground and the background, which would maybe make the background algorithm struggle. But at this stage, it's probably...
I know you're busy with a lot of cooler things, but I thought I'd share some stuff about the occlusion shadow correction in case you get a chance to code...
Yes, definitely. Give that a go and see what it looks like maybe. On Thu, 22 Oct 2020, 14:38 Jérôme Leclercq, wrote: > Wow, that's a lot of cool data!...
Just checking in - have you had a chance to try this at all? Looking forward to the next release...