Fulgen301

Results 8 issues of Fulgen301

https://github.com/libsdl-org/SDL_mixer/issues/288 reported missing support for an MPEG Audio frame header starting with the first eleven bits. However, an MPEG file could start anywhere (e.g. in the middle of a frame)...

waiting

When compiling a modified source of Lua 5.4.4, the [current clang release](https://github.com/llvm-mos/llvm-mos-sdk/releases/tag/v0.11.6) crashes during linking if LTO is enabled (omitting `-flto` still crashes, passing `-fno-lto` doesn't crash): ``` mos-cx16-clang -std=gnu99...

bug
p2

LuaExceptions thrown during a `cast` call can't be caught, which is a problem for some applications, e.g. casts to `std::map` - I can cast to `std::map`, but then I have...

enhancement
wait-for-response

I cannot add other properties to userdata defined with LuaBridge, so I tried to override `__newindex` and `__index`: ``` class Object { public: Object(LuaRef def) : ID(def) // def.isTable() ==...

enhancement

ClonkPartyRemake.c4s uses MPEG Audio files that start with 417 null bytes, which corresponds to an entire audio frame of null bytes. The reason for this is unknown, but they still...

bug

In fullscreen mode, LC stays visible despite the window losing focus.

bug
gui
windows

Title says it all - taking a screenshot via PrntScr on Windows systems with AMD GPUs results in a white-grayish image where LC should be. Switching to windowed mode seems...

bug
windows

`C4Game::InitGameFirstPart` indirectly calls `C4Network2::RetrieveRes` as part of the normal loading processs. This is intended behaviour - for example, `C4Network2::RetrieveScenario` also performs other steps than just loading the scenario. In rare...

bug
network