Zhaoxi Chen
Zhaoxi Chen
Thanks for your interest in our work! However, this repo does not contain the code of AdaFocus+. We are working on it and will update the code soon. As for...
Please refer to [ops/video2jpg.py](https://github.com/blackfeather-wang/AdaFocus/blob/main/Experiments%20on%20ActivityNet%2C%20FCVID%20and%20Mini-Kinetics/ops/video_jpg.py) for dataset processing. There is no guarantee that the performance remains the same with such a big difference in FPS.
Thanks for your interest in our work. Please pull the latest code for compatibility with hydra 1.1. `args.pretty()` has been deprecated in omegaconf>=2.0 (check this [issue](https://github.com/facebookresearch/hydra/issues/647#issuecomment-892355202) for details). If your...
@LawrenceXia2008 Thanks for your great code snippets! That's indeed another way to load args without the dependency on hydra. However, there is one more thing which you should pay attention...
> The problem has been solved, this is cv_bridge and opencv compatibility issues Could you tell me how you solve this problem? I face the same one, successful compiled but...
> > > The problem has been solved, this is cv_bridge and opencv compatibility issues > > > > > > Could you tell me how you solve this problem?...
Hey, thanks for your interest in SceneDreamer! According to my experience, this issue is related to low-end GPU arches. Try this prefix `TORCH_CUDA_ARCH_LIST="7.0+PTX"` when running python -m pip install .
Thanks for your interest in our work. Some possible ways to get 3D mesh by using our model: 1) run Marching Cubes at the output of our volumetric renderer (https://github.com/FrozenBurning/SceneDreamer/blob/bf635c71bf042da222bb6827f071988b4bb43721/imaginaire/generators/scenedreamer.py#L373)...
I feel like we should use `net_out_s`: https://github.com/FrozenBurning/SceneDreamer/blob/bf635c71bf042da222bb6827f071988b4bb43721/imaginaire/generators/scenedreamer.py#L365 Regarding the `style.npy` you've mentioned, they are style codes that are dumped for reproducing the same style in case you want to...
Thanks for your interest in our work. We've provided a way to render novel views as specified in [README](https://github.com/FrozenBurning/Relighting4D?tab=readme-ov-file#rendering).