Blue
Blue
I Believe something less than a TL:DR might be needed for me to actually get to understand how I can actually fix this issue for many of those who play...
> To me this looks like the game is deciding to render the same image over and over again (see frametime graph), so the game loop seems to get stuck...
hello, I appreciate your response. I admit that 90% of those options are useless, except for dxgi.maxDeviceMemory. I was able to get attention of one of the Game's best researchers...
> > Furthermore, they found a bit of ghidra code which appears to suggest that the ammount of dynamically bound memory(the memory used when moving from chunk to chunk) is...