FrostKnight
FrostKnight
Agree with @lonelyspacedetective probably they just renamed simulants that exist for those challenges. Now having new simulant types? That would be cool.
> I'll consider it. I prefer regular make myself. Then its easier to port to other OS, such as BSDs for example. Also, cmake is bigger in bloat. Just sayin
This idea sounds very awesome. I love it.
Never had this happen. which version of perfect dark? 1.1, 1.0, etc?
Wow, that is peculiar. I have never seen that EVER. In the original games though, some levels, you do fall through the floor, at random times. if you move fast...
> Looks like you don't have Python 3.9. I changed the script in question, so it should work with lower versions now. Ran into other problem /home/user/perfect_dark/port/src/preprocess/filemodel.c: In function ‘populateMarkers’:...
> What version of gcc do you have? Use `gcc -v` to check. This is also not the full log. It actually broke at 78% I tried to do the...
just now I did, try again, this time it got to 81% [ 81%] Building CXX object CMakeFiles/pd.dir/port/fast3d/gfx_cc.cpp.o In file included from /home/user/perfect_dark/port/fast3d/gfx_cc.cpp:1: /home/user/perfect_dark/port/fast3d/gfx_cc.h:8:10: fatal error: compare: No such file...
> Yeah you don't have ``. Means your compiler is too old. My bad, I guess will have to wait for the devs of my os to fix this problem....
> This is unfortunately not easily fixable. You could maybe build gcc9 or 10 yourself from source, though that's kind of time consuming and I probably can't help you with...