Wladislav Artsimovich

Results 89 comments of Wladislav Artsimovich

Turns out, this Mod is compatible with `ZPatch FO2`, which enables this MOD to respect the game's resolution! https://zolika1351.pages.dev/games/fo2 I merged @MorMund 's https://github.com/MorMund/FO2-Splitscreen/tree/feature/anyRes and https://github.com/MorMund/FO2-Splitscreen/tree/feature/background-sound into one. So now...

Had a great game night with that setup

> I've been running one of those versions for a while, and it looks like other people have too, without any serious issues. Running flawless on my setup. Using exa...

> Actually, could we make use of the horizontal bar in one of the demos? Adding example to `OVERVIEW`

@RobLoach @yukyduky Added a showcase to the `Overview` kitchen-sink demo. ![image](https://github.com/Immediate-Mode-UI/Nuklear/assets/60887273/a0f85a60-56ab-4c17-84ba-8ca2f39aa668)

> Is there anything I can help with to get this merged? I've given you access to my repo and the branch, that this PR is connected to. Go wild,...

> I was able to start on this today. I updated the NK_IMAGE_CENTER case to use uv coords instead as it didnt work correctly on dynamic layout. I will continue...

> as it didnt work with dynamic layouting @wuxxerno Ohh wow, you were right. How did I miss that. Glad to have this figured out, I really didn't want to...

> I just finished implementing the nk_subimage handling. (All but NK_IMAGE_TILE) That is HUGE! It was the quint essential challenge remaining to get this PR to an at least theoretically...

@malespiaut > Hello, > > I've tried to reproduce your (@FrostKiwi) example code using the SDL2 Surface backend, and the whole context crashes when trying to display `NK_IMAGE_TILE`. This should...