Erickson Talaue
Erickson Talaue
This is based on the original post here: https://github.com/computerjazz/react-native-draggable-flatlist/pull/550 I updated and improved it to work with Expo SDK 52 (instead of SDK 48/49). Please note: some parts of the...
**Describe the bug** Using Expo SDK 52 with React Native 0.76.9, I encounter the error: ``` TypeError: Cannot read property 'version' of undefined ``` This happens even after ensuring compatible...
### Added - `Zone.fromBox(cframe, size)` - Creates optimized box-shaped zones using GetPartBoundsInBox - `Zone.fromSphere(position, radius)` - Creates optimized spherical zones using GetPartBoundsInRadius - `Zone:setZoneShape(enumIdOrName)` - Allows manual control over spatial...
Old demo uses 2024 CUDA version
### Why Add These Features * **Parallel Tool Calling** → Faster, more efficient workflows. * **Web Search Tool** → Access to fresh, external knowledge without leaving the editor. * **Regex...
This fix addresses two issues that cause MeshPart and UnionOperation instances to lose their mesh data (MeshId/MeshContent) when reconnecting: 1. Force fallback for mesh-based classes: Instance.new("MeshPart") now succeeds in Roblox...
When live syncing .rbxm files containing Models that require fallback serialization (e.g., containing MeshPart or UnionOperation), the PrimaryPart reference was being lost. The issue occurred in __replaceInstances because the deserialized...
## Summary When reconnecting Rojo for initial synchronization, MeshPart and UnionOperation instances are created without their mesh data (MeshId/MeshContent is empty). This is caused by two issues: 1. **Roblox behavior...
PrimaryPart lost during live sync when using fallback serialization (MeshPart/UnionOperation models)
## Description When live syncing `.rbxm` files containing Models with `PrimaryPart` set, the PrimaryPart reference is lost if the model requires fallback serialization (e.g., contains MeshPart or UnionOperation). ## Reproduction...
### **Description** When syncing large projects (around **10,000+ instances**), Rojo often crashes or locks up both on the **Rojo server** and inside **Roblox Studio**. The issue seems to occur **when...