Fris0uman
Fris0uman
It would very convenient to have a script to automatically slice vehicle parrts and write the associated json. For exezmple: -Draw all boards in place  - Run script and...
#### Summary Features "Expand implementation of liquid ammo" #### Purpose of change Reimplement liquid attacks from #71964 using liquid ammo instead of spells #### Describe the solution - [x] Make...
#### Summary Eigenspectre, chunk of unknown material, dark reflexion #### Content of the change Eigenspectre, chunk of unknown material, dark reflexion #### Testing  #### Additional information
Since https://github.com/Fris0uman/CDDA-Soundpacks/pull/54 we test that all sound files are encoded the same, and we have one script from https://github.com/Fris0uman/CDDA-Soundpacks/issues/52 to reencode the file locally. [reencode.zip](https://github.com/Fris0uman/CDDA-Soundpacks/files/13693407/reencode.zip) Script need ffmpeg and ffprobe...
For each PR we need a few things: - [x] Check that the json files are written properly and do point to an actual sound #31 - [x] Check that...
Make use of this feature https://github.com/CleverRaven/Cataclysm-DDA/pull/55633 - [ ] indoor variant of sounds - [ ] nightime variant of sounds TODO; make a list of sounds that could make use...
#### Summary Infrastructure "Jsonized end screen" #### Purpose of change - [ ] Jsonize end screen - [ ] Move existing end screen to json - [ ] Add a...
#### Summary [MSX] Grass and Dirt rework by @Dandy-boy #### Content of the change - [x] Spring dirt and grass by @Dandy-boy - [x] dead grass - [ ] long...
#### Summary Work on wooden vehicle parts #### Content of the change - Recolor wooden frame to use the same palette as 2x4 keep the sahpe from Ultica - foldable...