FrenkelS

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80x25 and 40x25 16 color text modes have been implemented.

Working on it. In the mean time there's an EGA 80x43 16 color text mode version.

EGA work-in-progress versions and videos https://github.com/FrenkelS/Doom8088/pull/59#issuecomment-2522759501

CGA 320x200 4 colors and EGA 640x200 / 320x200 16 colors are supported now. I got a request for a composite CGA version.

I got a request for a [Olivetti M24](https://en.wikipedia.org/wiki/Olivetti_M24#CGA_compatible_video_card) version. The resolution is 640x400, 2 colors, 4 banks with the first one at [0xb800](https://www.vogons.org/viewtopic.php?p=710206#p710206).

Switching weapons can now be done with [ and ]. So now you can run and strafe at the same time. Opening and closing a door and run is still...

Just like in vanilla Doom, now Space opens doors, Shift enables running and Alt enables strafing.

I've removed all visplanes. The sky is rendered as a regular texture.

See https://github.com/FrenkelS/Doom8088/issues/20#issuecomment-2354716648 for a build in progress.

gamma correction can be faked by using different colormaps