FrenkelS
FrenkelS
Quick 160x200 16 color PCjr graphics hack https://www.youtube.com/watch?v=2RdrLXblnlU
320x200 4 color CGA https://www.youtube.com/watch?v=FUEcr7XnbuA 640x200 2 color CGA https://www.youtube.com/watch?v=rwDvJEmr0E8
160x200, 320x200 and 640x200 16 colors Tandy https://github.com/FrenkelS/Doom8088/pull/42
Awesome. Those monochrome graphics look horrible ;) I've been working on it a bit: https://github.com/FrenkelS/doomtd3 https://github.com/FrenkelS/doomtd3/releases On a Macintosh Plus it looks like this: https://www.youtube.com/watch?v=mLMvhdF1eqM
"Create a version that runs from a 720 kB floppy disk on a Tandy 1000 TL with a 286 running at 8 MHz and no hard disk." That version is...
I've uploaded a new release of doomtd3. It now supports EMS memory and it has some performance improvements. It also can invert the colors when the demo is started as...
I wonder if your HP 100LX also supports the 240x128 graphics mode of the HP 95LX. Here's a build of doomtd3 optimized for 80186 processors. It sets up graphics mode...
Whoops, I was writing too much data to the video memory. A typical buffer overflow. Here's a new build. [DOOMTDHP-v20240424.zip](https://github.com/FrenkelS/Doom8088/files/15100414/DOOMTDHP-v20240424.zip) And here's the source code https://github.com/FrenkelS/doomtd3/pull/8/files
It's not merged because the game is not fast enough. See for yourself: [DOOM8088-tandy.zip](https://github.com/user-attachments/files/17024150/DOOM8088-tandy.zip) I would first like to preprocess the graphics and use double buffering before I merge to...
The graphics are now preprocessed, but page flipping / double buffering isn't implemented yet. https://github.com/FrenkelS/Doom8088/releases/tag/v20240930-tandy1000