Roman Chistokhodov

Results 73 issues of Roman Chistokhodov

Old mods didn't use a prediction code. It would be nice to have a branch that could serve as a base for such mods. It also could be a good...

@a1batross said it's possible to keep XP compatibility in modern Visual Studio versions, referencing these lines from xash3d's build scripts: https://github.com/FWGS/xash3d-fwgs/blob/3ad60a0fa1af834b13a73051bf5cd535ee83b74a/wscript#L142 and https://github.com/FWGS/xash3d-fwgs/blob/3ad60a0fa1af834b13a73051bf5cd535ee83b74a/scripts/waifulib/compiler_optimizations.py#L54

Maybe we should add a branch with VGUI2 support. Ideally the same client binary should be usable in both GoldSource and Xash3D. Of course Xash3D can't benefit from VGUI2 in...

Explosions don't produce visual and audial effects at some spots on GoldSource. The bug is reproduced in the original Half-Life too. The best spot to replicate the issue is this...

Not a bug, just a noticeable inconvenience. Platform checks during the project configuration (`Looking for XASH_...`) are much slower on Windows than on Linux.

I didn't manage to overcome this issue. And it seems like Valve didn't either as vgui.so is located in both `linux` and `linux/release` directories in their [repo](https://github.com/ValveSoftware/halflife/tree/master/linux). We have a...

A lot of mods used fmod for playing music. We haven't yet incorporated fmod in branch of any mod that originally used it. And these days we probably shouldn't do...

If player dies while having a suit but not having any weapons, the HUD stays. But if player has a weapon the HUD gets hidden on death. The behavior is...

The bahavior is observed in original Half-Life too. To reproduce: 1. Delete `tempdecals.wad` to ensure that you don't have a spray from multiplayer settings. 2. Start the game and load...

**Describe the bug** If two api-handlers share both the same endpoint name and the same http method (e.g. POST), the application fails on start with the error `"POST" already defined`....

enhancement