Fredrik Ljungdahl
Fredrik Ljungdahl
Customizeable coloring for things in general is something I've considered implementing by means of text based tilesets so you don't need to recompile the entire game for it. Kinda like...
What about making the Amulet energy drain consistent (say, 1.5x) so you can cancel spells properly while dealing with the amulet drain smoothly?
Hack did not colorize tiles, so it doesn't suffer from this problem. But yes, it's a very old problem nevertheless.
I don't think an orientation option is a good idea. I have nothing against inclusiveness, this is more a matter of flavour. It makes no sense for what is essentially...
Ok, so here is GSC's endturn sequence. Note that the side order depends on who is the host, not Speed like later generations. Host goes first, then client: * Faint...
How does NG interact with Trace?
Thanks for the PR! For trainer parties when setting abilities, please use ABILITY_(species)_(ability). For example ABILITY_FERALIGATR_TORRENT. I know the parties file currently doesn't follow this structure, but that's because nobody...
What about moving the constant prefixes into the macro definition? So you could have object_event 0, 2, MOM, STANDING_UP, ... etc.
I'm fairly sure that the AI in general assumes that SetEnemyTurn has been prepared, meaning that the problem here is Conversion2, not Encore?
I wanted to, yes. The problem is that I was having a hard time figuring out a good way to replicate fainting cries well. So I've left it alone until...