Frank

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We did this on Horizon and was in the process of moving it to ASB when we saw LSB was going to use a different implementation. Once this gets resolved...

Yeah is basically the exact same thing as you said. I was trying to give you guys an idea how how most spawn sets are actually structured in zones to...

@zach2good Let me know if there is anything I can do to help move this along. I would love to get this into ASB and get rid of all our...

I am gonna leave this here as a "how the system works". This is what we observed during retail testing. I will try to remember everything but I will make...

With this implementation does every mob need a group ID and all the % chances need to add up to 100? I am following how this chance thing exactly works.

> The plan was for them to swap release the IDs of spawn waves once they were completed, but I don't know if they ever actually did it. Instead, `releaseIdOnDisappear`...

Jimmayus had done a full COP monster ftp retail data for us here: https://docs.google.com/spreadsheets/u/0/d/1YBoveP-weMdidrirY-vPDzHyxbEI2ryECINlfCnFkLI/htmlview#gid=0 If this is ok to reference as a source this is one of the things I...

I was thinking we structure it like xaver did magic and future of weaponskills. One global with a table of all skill names, ftp, etc There are a lot of...

Ah you right, I did not think about how big of a file that would be. Would this be better started then after the weaponskill rework is done? I can...

Update on this: Eden doesn't actually use the chance variable yet. In the event that there are weighted chances to spawn they added it as a precaution in case it...