Fran

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The wiki is being gradually updated, so the page just wasnt been done yet

can you try with one of the latest pre-releases? - you can find them on the official discord server a lot of performance issues has been fixed in between alpha...

> I did say this above, though I'm guessing you missed it I got it, just couldnt reproduce on my end > but as long as nothing is different between...

Being able to use multi models at once is planned. However, stitching them into a single model wont be implemented~

when the animation "holding" on the last frame, it is not playing anymore, so the return value of isPlaying() is false this is intended behaviour

its different than `armor_model.HEAD_ITEM` because `RIGHT_HELD_ITEM` is a blockbench keyword, which scales and is anchored on their parent part currently theres no way to scale the armor_model