Francisco Altoe

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Passing G_MESSAGES_DEBUG=all as an env var enables logging to stdout. Maybe showing non-sensitive db connection params can help too

It seems I could get around this by commenting out line 890 in minibufexpl.vim: `" call s:SwitchWindow('w',1,l:currWin)` I'm not sure if this could introduce other issues Edit: Disregard that, this...

These are actually agents 10 and 11 they appear in slots 2 and 3 because they are sorted lexicographically. They dont have any starting equipment defined in gamestate_common so they...

Did you manage to see if the guns started out almost empty on game generation or did they become empty when starting the battle?

Could you provide more information? How are you trying to get that property? Did you try debugging it's output with d-feet or dbus-send?