Fran6nd
Fran6nd
Same here... I tried it @yvt without positive result and with the same error.
Same here with Godot 4 and the latest beta. Working fine on windows/linux web browser.
Maybe related? I get: `Unhandled Promise Rejection: CompileError: WebAssembly.Module doesn't parse at byte 69: invalid opcode 253, in function at index 14940` Running on an Apple M1. Godot 4.0 Stable.
I tried this on my m1 Mac and it does compile however I cannot open the demo project. Here is the report. ``` ------------------------------------- Translated Report (Full Report Below) -------------------------------------...
I do agree that making it available from require would be the best. I am working on it but for now I am unsuccessful. My main issue is that we...
It is pretty dirty but here is what I came up with. You can only `require` Godot made libraries as the default `require` is disabled. I did not understand how....
Thank you, > > It is pretty dirty but here is what I came up with. You can only `require` Godot made libraries as the default `require` is disabled. I...
I ran your code with the latest gdextension available on the GitHub page, and still have the issue. Same on a brand new git clone, then submodule init, update from...
Hello sir! As I have been trying to use the #194 patch without success. Compilation ok but unable to load the project, I have done my own workaround [Fix loadLuaLibrary...
Hello Sir, sorry for the delay. My point is to allow pushing like "toolboxes" to lua to allow the user to use what they want. I also want to be...