Marco Hinic
Marco Hinic
My application is both online and desktop, so I can email you a link to test if you want. You can reach me at marco at hinic dot me.
I needed that and ended implementing a DownloadTexture function for DirectX 11 and Metal. You can't read the texture directly and have to copy it first. Here is the extract...
@edubart Here is my DirectX11 code to download the bitmaps: ``` const ID3D11ShaderResourceView * res_view = 0; // get resource view from sokol internals here if (res_view) { ID3D11Resource* tex...
@iryont - Yes, I am doing that. For Metal I had to write a custom CommitRenderToTexture function and for DirectX, it's enough to call sg_commit() before reading the content of...