Jeroen Baert
Jeroen Baert
Cool, would be interesting to see these improvements in a PR?
Could you make a PR for this? It's hard comparing code with all the formatting gone.
If I read this correctly, you're trying a non-cubical voxel grid? There is still no official support for this - ymmv. Have you tried with the developer branch? Thanks for...
Can you try again with the latest release version?
Yeah, I'm looking at the following exporters: https://github.com/aiekick/MagicaVoxel_File_Writer https://github.com/jpaver/opengametools/blob/master/src/ogt_vox.h https://github.com/Zarbuz/FileToVox If you got any other libraries worth checking out, let me know.
Doesn't fix problem mentioned in #7. See attached problem model. [problem.zip](https://github.com/Forceflow/cuda_voxelizer/files/5644075/problem.zip) So I'm hesitant to accept this PR and removing the epsilon fix.
Yeah, this doesn't compile.
Yeah, I think this is an artifact of the bounding box of the model perfectly aligning with the model itself. Probably a numeric instability. Will look into it.
Interesting, looking into this. If I can get rid of the hacky little epsilon perturbation, would be nice.
@conceptclear this doesn't fix the problem unfortunately. I added this, and removed the ugly fix in util.h - the problem returns. Tried it on the problematic model from issue #7...