Foks
Foks
There currently isn't any easy way to force a boss champion (there is morph yet that may cause issues), it would be really cool to have a callback in which...
Could return false to prevent advancing the sacrifice rewards, return true to not spawn/do anything but advance the sacrifice rewards. SacrificeAmount argument that would return the amount of sacrifices done.
Currently provides the idx, playerEntity and varData, it would be handy if it also provided the max amount of charges the item should have so we could decrease it, currently...
Sometimes you want your item (or trinket) to give an effect on pickup right away, It's not hard to do on your own really thanks to the add_collectible callback, but...
If you have two of these callbacks in a mod and both return a value, only the first callback gets run. Example: - A character with a health limit of...
By that I mean, if you put a slot id that is lower than 0 into :FullCharge(), it will fully charge all active items no matter the slot, but if...
In the entity tear class (init_tear), there is a variable called _unkBool that when set to true, most likely prevents init sounds from playing, a new function or a simple...
A simple player:IsTwin() check to tell if the player is Esau or spawned using player:InitTwin() playerHud:GetIndex() function to check what hud each player has