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EntityPlayer:DischargeActiveItem() should work like EntityPlayer:FullCharge()

Open Foks256 opened this issue 1 year ago • 0 comments

By that I mean, if you put a slot id that is lower than 0 into :FullCharge(), it will fully charge all active items no matter the slot, but if you do the same for :DischargeActiveItem(), you will get an invalid slot error, it should discharge all possible items instead.

Foks256 avatar Dec 27 '24 14:12 Foks256