REPENTOGON
REPENTOGON copied to clipboard
EntityPlayer:DischargeActiveItem() should work like EntityPlayer:FullCharge()
By that I mean, if you put a slot id that is lower than 0 into :FullCharge(), it will fully charge all active items no matter the slot, but if you do the same for :DischargeActiveItem(), you will get an invalid slot error, it should discharge all possible items instead.