Foe
Foe
I am continuing this work in the following branch: https://github.com/ElunaLuaEngine/Eluna/tree/modules
Posted a new updated PR with the functionality, https://github.com/ElunaLuaEngine/Eluna/pull/460 I could probably have updated this PR but eh.. I decided to not add static/dynamic checks, as cores compiled as static...
Added as of https://github.com/ElunaLuaEngine/Eluna/commit/9e32296c747197f86b5d4f5512838f75ff234d94
This has now been added as Player event 54, OnQuestStatusChanged. You can check the status for QUEST_STATUS_COMPLETE = 1
This will not be implemented considering the performance concerns as noted above.
This has now been added as Player event 44
Added here https://github.com/ElunaLuaEngine/Eluna/commit/89d4c1da8bd8d8a1bc82438f69e9ca33268427a4
This pr is no longer relevant, so closing.
No longer relevant with the multistate implementation.
This probably crashed due to OnEnterMap triggering twice on login on the old single state Eluna implementation, making the player fly twice, which gets caught by the assert. Bit of...