FluffyDuck

Results 11 comments of FluffyDuck

First one is FaithRobe(M) Shape5 Second is WyvernArmour(M) Shape9

Ah this is a shame, ok no problem! :)

I feel like this should be handled as part of PlayerObject Draw() method. https://github.com/Suprcode/mir3-zircon/blob/3a890d540ed4fa4a9b90f0089d2c3cadf2ef05e4/Client/Models/PlayerObject.cs#L801 Imo maybe I should just reimplement that whole Draw method while i'm touching it :|

It seems like a waste to process twice, i was hoping to be able to determine whether the character is hidden whilst processing in the PlayerObject.Draw but because the map...

I thought some map objects were quite tall, let me see if I can investigate that as a separate thing.

Here is the same example. This particular object is 1x13 size. ![image](https://user-images.githubusercontent.com/125583662/219905327-2565f50a-5a75-45f8-90f3-b72fc3db4c37.png)

Do you think it's still possible to be able to calculate a top image that is up to maybe 10 cells away from your character? Sorry for the horrible pink...

The more I think about it, the more I think it's not possible, how would you also handle a character half under shelter and half not? The double draw handles...

I may be thinking about this too simply, but using the cell positions I don't think is enough to work. ![image](https://user-images.githubusercontent.com/125583662/219908619-cdb79453-8aa9-4e07-87f5-5ec57d3c176e.png) Maybe you have something in mind that i don't,...

I didn't have much time to look myself but i was thinking more along this train of thought, but it didn't work.. maybe i missed something simple. ![image](https://user-images.githubusercontent.com/125583662/220192446-b6574e54-50b5-447f-bd8f-31cc4e806289.png)