Florin9doi

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[System and method for USB compatible I-Frame only MPEG image compression](https://www.google.com/search?q=%22System%20and%20method%20for%20USB%20compatible%20I-Frame%20only%20MPEG%20image%20compression%22)

Frames conversion works now: https://github.com/Florin9doi/USBqemu-wheel/commit/85ffc3c259ab47028d2f940c6e26f21c75ec764a example: https://i.imgur.com/2MZJcEM.mp4

I know and I made a ticket @https://github.com/PCSX2/pcsx2/issues/3432 but no reply so far. The game receives the usb packets and send them to IPU for decoding, but the IPU fails.

I pushed a new commit to capture video from a real webcam (v4l) but is noisy with many corrupted frames: ![Screenshot_2020-06-13_18-23-22](https://user-images.githubusercontent.com/2995486/84572987-7528b580-ada6-11ea-8494-5363adef1f40.png) https://github.com/Florin9doi/USBqemu-wheel/commits/eyetoy Works only if the webcam supports native: 320x240/YUYV....

It doesn't. The frames should be decompressed.

I fixed the frames corruption and I added jpeg support for EyeToy cams: ![Screenshot_2020-06-17_19-19-49](https://user-images.githubusercontent.com/2995486/84925373-76255400-b0d2-11ea-9b30-a7e510db7a94.png)

What's left : - [x] check if the image should be mirrored ? - [x] support for windows - [ ] speed and quality optimizations ?

> It might also be nice to have a working driver for the actual eyetoy on windows 10. it works disabling testsigning, installing the old driver and enabling testsigning again

works for me