Florian Trayon

Results 21 comments of Florian Trayon

> As a result of reviewing the issue of the PR content today, I confirmed that the function 'Player: LoadData' is synchronized calling. No, that's not correct. `PLAYER:LoadData` will have...

In this case, the local function `InventoryAction` can be removed and all occurrences can be replaced by `ix.item.PerformInventoryAction`.

See #1639 for more information.

The same thing could be done for spawnmenu tabs.. 😞 EDIT: Someone did a pull request #1748 for spawnmenu tabs.

Duplicate of #5092 ?

The only small issue I've had since I've been using this library is the effect is even displayed through the player model (in comparison with the halo library). If players...

You can just include this library in your code for now, I have never had a problem in more than a year of use.

Including additional information (version and branch of your game, reproduction code, ...) as normally requested by the GitHub template may be more helpful to Rubat and others to solve your...

This issue is probably also related to https://github.com/Facepunch/garrysmod-issues/issues/5008.

Because `ClientsideRagdoll` [**doesn't** return an entity](https://wiki.facepunch.com/gmod/Global.ClientsideRagdoll) which can use `Entity:RemoveInternalConstraint` function. Clientside entities have fewer capabilities than those created by the server, in short this is not a bug.