FlashHit
FlashHit
When the window isn’t in focus it shouldn’t hide the cursor. Instead it should just remember the state until the window gets into focus. and not just that. also the...
When pausing the process for more then 5 seconds I get disconnected. It would make debugging a lot easier if this could be prevented somehow. repro: set a breakpoint on...
Would it be technically possible to add support for lazy loaded references? For example: `ReferenceObjectData.blueprint = ResourceManager:LazyLoadedReference(Guid("whateverguid"))` Because rn I would have to add a loadhandler and add the referenceobject...
Similar to RegisterInstanceLoadHandler.
For BR we need a way to open and close the parachute with a function. `EIAToggleParachute` only works in `Player:UpdateInput` (server-sided) for the opening but if the player is idle...
It’s about getting the value. For setting FireEvent works fine already.
Currently bots will ignore all nades. Would be a good optional feature when they could try to run away from grenades
Would be nice to have an option so bots are going to revive bot teammates as well.