FlashHit
FlashHit
It’s not possible atm afaik
Not sure if it’s possible since bots can‘t aim, and I think that required for the javelin
> > Not sure if it’s possible since bots can‘t aim, and I think that required for the javelin > > > > A custom implementation should be possible? There...
I think this depends on materialflags which are currently broken if I am not wrong.
@OrfeasZ the update affected MapEditor which did the client raycasts on `Engine:Update` instead of in `UpdateManager:Update` in updatepass `UpdatePass_PreSim`. It resulted in a crash. I fixed the crash by doing...
``` [2022-05-31 19:02:49+02:00] [error] [VeniceEXT] [realitymod] Error: [2022-05-31 19:03:24+02:00] [error] [VeniceEXT] [realitymod] Error: attempt to call a number value stack traceback: [2022-05-31 19:04:22+02:00] [error] [VeniceEXT] [realitymod] Error: attempt to call...
seems to be in `BF.Main_Win32_Retail` even with debugger it is silent crashing
Sounds like it’s the same as #320
Repro: [ReproNetGetMouseLevelAxes.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/6927184/ReproNetGetMouseLevelAxes.zip) The event doesn't matter. Whatever you put in `InputManager:GetMouseLevel`, it will lead to a silent client crash