FlashHit
FlashHit
[ReproInstanceCrash.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/8770353/ReproInstanceCrash.zip) ```lua local s_AABBData = AABBData() print(s_AABBData) print(s_AABBData.typeInfo) ``` Running this too early causes a crash. I think it only works after the `Engine:Init` event. ``` Crash ID: d3a9506f-cfc4-4bd6-9c4d-be30a538a7dd Build...
[ReproMissingTypeInfo.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/8741949/ReproMissingTypeInfo.zip) ```lua Events:Subscribe('Level:Loaded', function(p_LevelName, p_GameMode) print(#LinearTransform.typeInfo.fields) print(#Vec4.typeInfo.fields) print(#Vec3.typeInfo.fields) print(#Vec2.typeInfo.fields) print(#AxisAlignedBox.typeInfo.fields) end) ``` Output is `0` for each of them. Might be related to #533
Am creating an EntityBus using EntityManager + custom instances without a partition. I create a new ReferenceObjectData everytime I create an EntityBus and use it for the EntityCreationParams. Like this:...
``` [2022-03-02 18:18:38+01:00] [error] [VeniceEXT] [realitymod] Error: [string "__init__.lua"]:104: attempt to call a nil value (method 'OnResetData') stack traceback: [string "__init__.lua"]:104: in function [2022-03-02 18:19:18+01:00] [error] [VeniceEXT] [realitymod] Error: [string...
[EntityBusEntities.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/8238047/EntityBusEntities.zip) So there are 61 entities with the same EntityBus, but if we access them through `EntityBus.entities` we only get 26 entities. So 35 entities are missing. Just spawn and...
but just if I create the entities in the Level:Loaded event. Repro: [GeometryTriggerBlueprint.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/8102267/GeometryTriggerBlueprint.zip) - start server - restart the level with procon -> server gets stuck after Level:Destroyed If I...
The voice activation threshold has to be 1 for me otherwise nobody would hear me. Ingame the volume of the other players was also lower then in discord. Tested with...
Repro: [CustomCrosshair.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/8476665/CustomCrosshair.zip) - join - leave - rejoin -> crash ``` Crash ID: 9a57ff21-a65b-48a4-bc03-bf1f1604752c Build Number: 18476 Release Branch: dev ``` ----- in this custom bundle I just added this...
Adding a `SubWorldReferenceObjectData` that points to out custom bundle `SubWorldData`. Works most of the time for the server but the client crashes always, Server crashes just sometimes. Looks like the...
`local m_Chat = Events:Subscribe("Player:Chat", function() end)` `m_Chat:Unsubscribe()` in `__gc()` leads to a crash. Same happens when using `m_Chat:Unsubscribe()` twice. Doing `Events:Unsubscribe("Player:Chat")` works fine.