FlashHit

Results 111 issues of FlashHit

In RCON we already have `admin.effectiveMaxPlayers` but atm it is useless. Instead of returning `OK []` it should be read only and return `128` if the server didn't use the...

enhancement

it's not working as intended. With a password: - [x] If I put it in the client launch parameters it does nothing. (works without password) - [x] ~If I put...

bug

Doing this: ```lua local s_EntityIterator = EntityManager:GetIterator('ClientRagdollComponent') local s_Entity = s_EntityIterator:Next() while s_Entity do print(s_Entity) s_Entity = s_EntityIterator:Next() end ``` causes: ``` [19:20:33] [error] [VeniceEXT] [debug] Error: [string "function print(a)SharedUtils:Print(a)end"]:1:...

bug
VeniceEXT

The spectated player has no AimingSimulation that’s why the zoom transition is not working. It seems to be hardcoded to just snap over.

enhancement
VeniceEXT

https://docs.veniceunleashed.net/vext/ref/server/event/player_spawnonselectedspawnpoint/ additional parameter that passes the SpawnPoint (ServerCharacterSpawnEntity).

enhancement
VeniceEXT

Similar to InputManager:SetMouseSensitivity and GetMouseSensitivity I need this for Fov. So I can force it to a fov of 86.631971 which is 103 in valorant and overwatch. With [this](https://github.com/Powback/Venice-EBX/blob/master/profile/OptionFieldOfView.txt) I...

enhancement
VeniceEXT

Used CapturePointEntity to capture the flag and it is captured but I can't spawn on it.

enhancement
VeniceEXT

We had a case in RM where vehicle would be nil instead of an entity. Don’t think this should be possible. https://docs.veniceunleashed.net/vext/ref/server/event/vehicle_exit/

bug
unverified
VeniceEXT

To load bundles without losing to much free memory, it would be nice to be able to block certain assets from loading.

enhancement
VeniceEXT

Vext should store the actual mouse and keyboard state. So if I do ```lua WebUI:EnableMouse() WebUI:EnableKeyboard() ``` vext should know that and then instead of resetting it when I close...

bug
VeniceEXT