FlashHit

Results 161 comments of FlashHit

Todo: check if entity destruction decrements the reference count of the datacontainer.

[ReproConsoleBug.With.Dots.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/6931784/ReproConsoleBug.With.Dots.zip) ``` WARNING Unknown console command reproconsolebug.with.dots.test. You can use list to list all available commands. ``` [ReproConsoleBug With Spaces.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/6931797/ReproConsoleBug.With.Spaces.zip) ``` WARNING Unknown console command reproconsolebug. You can use list...

Needs to be added here: https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Shared/Modules/GameObjectManager.lua#L65

Note: when creating a custom `ReferenceObjectData` you need to define the `.blueprint` as well in there and then you also need to store the `ReferenceObjectData` so it doesn't get garbage...

``` [01:05:48] modlist.ListRunning [01:05:48] OK advanced-chat bflag bflag-commands simple-spectator advancedrcon betteringameadmin bflag-countdown ```

modList.Add / Remove is also case sensitive. Could be improved as well imo.

https://docs.veniceunleashed.net/vext/ref/fb/gamerendersettings/#fovmultiplier I guess you could check what writes to `GameRenderSettings.fovMultiplier`

@keku645 can you check if this is still happening?

PR: - https://github.com/EmulatorNexus/Fusion-UI/pull/28