FlashHit

Results 161 comments of FlashHit

Hmm, yea then it should know that the soldier is/gets destroyed.

Oh and please run `XP5_003 ConquestLarge0 2` I think this is related to #640 because if I create 16 TeamEntities I can use the create soldier method for these 16...

Suggestion for the event name: **Player:ZoneTrespass(player)** For server too pls.

Repro mod was sent. (For corruption repro). (Repro Mod was the BR mod with integrated custom maploader) Mostly it Leads to a crash.

need to investigate more. current result showed that it didn't spawn that many entities. was like 1 breakableentity and 2 floatentities. And the creation itself wasn't crashing. At least i...

Spawning just on the server works. spawning server and client doesn’t. Didn’t try only spawning on the client but I guess its the same result.

Instead of doing: https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Shared/Modules/GameObjectManager.lua#L200-L209 We should consider doing: ```lua -- Custom object have to be manually initialized. if not s_GameObject.origin == GameObjectOriginType.Vanilla then self.m_InitEntities = true end local s_EntityBus =...

And the issue with this crash is not because of the entities of the prefab. It has to do with the ReferenceObjectData which calls the Breakable blueprint. Weird because spawning...

Checked an azadi savefile and it seems to crash when it tries to access the mesh of a staticmodelentity. Not sure what’s going on there and if it’s the same...

Btw this crashes on prod branch `18474` as well.