FlashHit

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Fixed in build `19963`. Go to [changelog](https://docs.veniceunleashed.net/general/changelog/#19963) for more information.

Still need to find a good repro for this.

`VeniceServerPlayerExtent` has a `setPlayerTag` method. Maybe that could work?

Workaround until this gets fixed: 1. Create a folder called `BF3-Server` in the `C:` or `D:` or whatever. Something that doesn't use any non supported characters. 2. Copy the server...

This was fixed in `19072` or `18991`

It seems to be because of duplicated HavokDestructionPhysicsData resources. So similar to meshes we need block duplicated resources here.

I just assumed this is probably high priority