FlashHit
FlashHit
Added volume multiplier functionality in `19985`. But the webui needs to be updated to make use of it.
Changed the function to require a `SoldierCustomizationAsset` instead of a `CharacterCustomizationAsset` because the function expects that when it tries to access `SoldierCustomizationAsset.weaponTable`. Also, this will throw the following error message...
Seems like it only happens if I replace a vanilla texture. So the unloading breaks somehow.
Recheck once vext 2.0 got released.
Added safety-checks when setting the `Player.teamId`. So using an invalid teamId wouldn't do nothing. And then the default would be TeamNeutral which would redirect the player to the next best...
@sumneko Hm maybe you could do this along with - #900
adding `Player.cameraTransform`. note: you will notice that `cameraTransform.up` will always be `0,1,0` until you enter a vehicle. So as a soldier this won't get updated it seems.
I guess I can close this one.
now `ConceptCache` itself is not working anymore. `GetLevel` will return `0.0` for all `InputConceptIdentifiers`
Well the issue is that it's not how it works. At the point of this hook input are already processed, so updating the final cache won't do anything as it...