FlashHit

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Crash ID: a35dcfc5-6d9f-42c4-b17d-d2195d1b7227 Build Number: 18060 Release Branch: dev

Crash ID: 294273bb-ce19-476a-af17-76ccff114e2f Build Number: 18060 Release Branch: dev

Steps I did: - join a server - leave the server - go to settings and click apply -> crash doesn't crash without joining a server before for me

``` --------------------------- vu --------------------------- [string "client.lua"]:241: --------------------------- realitymod --------------------------- [string "__init__.lua"]:142: Crash ID: 07ed86c1-4b91-4250-92b0-cce513d8ea3b Build Number: 18060 Release Branch: dev ``` had no audio for some reason. then went to...

With debugger attached I got this: ``` Crash ID: f0bd55ac-5d55-4e04-9e8e-52d1c4b9f228 Build Number: 17672 Release Branch: dev ```

It’s probably the `SoldierParachuteComponent`. `SoldierParachuteComponent.enabled = false` For example

I think you can try setting the `ControllableEntity.teamId` to a new `TeamId` instead of the `ControllableEntityData`. You have to be on the latest dev branch for that.

Rechecked this. I think you already know that the `EntityInteractionComponentData` isn't compatible with the `GrenadeEntityData`. It only works for controllables, like soldiers and eodbots (that's all dice is using), probably...