Alexander Grund

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> I have another fix suggestion here: To move the problematic code from util/ to the subset library under `hb_subset_axis_range_from_string()`. I wish we had defined axis-range as a struct, instead...

Note that RttR creates replays. If you start the replay and jump to the end (press "j") and continue ("p") if necessary and the game still crashes then this is...

`--group` doesn't **change** permissions for the group. So you can use either `--read-only-installdir` or `--umask` to make the directories less writeable

> But @Flamefire you are right, ingame performance is too poor even with aggressive optimisations. Do you have any ideas how to fix that? TBH: The core code isn't exactly...

> There must something related to textures format/internal format. I'm looking at TerrainRenderer and something tells me that 99% of its code can be done by shaders. I started with...

> Well, if I had planning a renderer for terrain there must be one big texture atlas with terrain sprites, generated texture with tiles indexes from atlas + gl program...

> Looks better, runs faster. Will perform some cleanups, add save/load functionality and update PR I think my changes will affect native app performance as well. Great work! I also...

> The good stuff is that I noticed bottleneck in rendering loop while I was trying. And replacement of glDrawArrays with glBegin/glEnd did the magic. Minimum of changes with great...

I guess we need to check if this is the same for the native builds or if the difference isn't there or opposite of the emscripten build. Maybe there is...

> @Flamefire What are your thoughts on sticking to TensorFlow 2.15.1 for `2023b`? Adding 2.15.1 doesn't mean not adding 2.18.0. We have multiple TF versions in other toolchains too. The...