KK-Blender-Porter-Pack
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Plugin pack for exporting Koikatsu characters to Blender.
 Center vertex on lips seems to be merged together. Relatively consistent error. I'm pretty sure it's happening on all of my models but I need to test further...
Hello, I've been trying for **weeks** to operate eye tracking. I changed the penrent of the eyes from "Upper Chest" to "Chest" but the bug is still there. In parameter,...
The plug-in is very easy to use, but there are still some defects, as shown in the figure. I feel whether there is a problem with the weight of the...
Card link: https://www.pixiv.net/artworks/101225204 Exported from KKS with v6, import into blender 3.0 issue: """ line 982, in add_outlines mod.material_offset = outlineStart UnboundLocalError: local variable 'outlineStart' referenced before assignment """ is...
Thanks for the great tool. Any plan of generating mmd style rig? Found kkpx_rig has ik,but pmx rig not. if mmd_style bone name and ik are generated, users can use...
When importing with Koikatsu armature, all the vertex groups get duplicated (duplicates have ".001" or simmilar after their names). Actual weights get assigned only to duplicates, so none of them...
Can u add export as .dae file function? Many thanks 🙏
 Artifacts are most visible here /\ They also appear in hair too. card in question https://db.bepis.moe/koikatsu/view/236462
Hi, I downloaded the v6 beta, I'm having an issue where all of the characters I export appear in the foetal position (H-pose 5) not T-pose so they wont work...
Does anyone know how to rip animations from the game, so they can be imported into blender using the option shown in the extras menu? 