Vive-Teleporter
Vive-Teleporter copied to clipboard
A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"
Hi Flafla2, Thanks for sharing your solutions for the teleporter. Unfortunately I'm having some issues with the scripts and I'm not a great coder. When I try to drag the...
How would I go about separating the NavMesh component from your Pointer and Teleport components, if I wanted to use a different implementation of a pointer/teleport system? In my instance,...
Hey, amazing work! I opened your test scene, and all of the scripts can't be loaded in the Nav Mesh? Any fixes? I'm probably just being super dumb 👍 Thanks...
Right now clicking anywhere on the touchpad triggers the teleport. It would be ideal if a user could limit it, to say, only the upper portion so that the remainder...
I have two cameras in scene, one for scene rendering, other for UI overlay. When teleporting, there are two grid showing. Change Graphics.DrawMesh parameters to draw only on main camera...
Updated 11/17/16: I copied the functions u provided in ViveNavMeshEditor into a customized script I made and simply modified it to be able to call in runtime. Using the NavMesh...
Thank you for this. I love your teleporter and the navmesh. In my project, I'm navigating an architectural model, and I use a scaled version of that model for navigation....
Hey, love your teleporter style. I have a steamvr toolkit on github that offers a number of out the box scripts. One is a teleporter like yours, but I'd love...